Symbol: A clear pool beneath a starry sky
Home Plane: ???
Alignment: Chaotic good
Portfolio: Archery, art, music
Worshippers: Artisans, bards, bowmen, elves
Cleric Alignments: NG, CN, CG
Domains: Air, Liberation, Magic, Song, ???
Favoured Weapon: Composite longbow
???Clergy and Temples
Bard 20/Arcane Archer 30
Medium-Size Outsider (Chaotic, Extraplanar, Good)
Divine Rank: 20
Hit Dice: 20d8+? (outsider) plus 20d6+? (Brd) plus 25d8+? (Drd) plus 30d8+? (Ach) (? hp)
Initiative: +?, always first (+? Dex, +4 Improved Initiative, Supreme Initiative)
Speed: 60 ft. (12 squares)
Armor Class: ? (+? Dex, +20 divine, +33 natural, +? deflection); touch ?; flat-footed ?
Base Attack/Grapple*: +45/+? *Always receives a 20 on grapple checks.
Attacks*: +15 Composite Longbow +?/+?/+?/+? melee; or spell +? melee touch or +? ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +15 Composite Longbow 1d8+?; or by spell *Always does maximum damage (composite longbow ? points).
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 35/epic and lawful, fast healing 40, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within twenty miles, remote communication, godly realm, greater teleport at will, plane shift at will, SR 72, divine aura (twenty miles, DC ?).
Saves*: Fort +?, Ref +?, Will +?. *Always receives a 20 on saves.
Abilities: Str ?, Dex ?, Con ?, Int ?, Wis ?, Cha ?.
Epic Feats: ?
Divine Immunities: - Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and banishment.
Salient Divine Abilities: - ?.
Domain Powers: - ?.
Spell-Like Abilities: - Kell uses these abilities as a 30th-level caster. The save DCs are ? + spell level. ?.
Bard Spells Prepared (4/4/4/4/4/4/4; base DC = ? + spell level): 0—arcane mark, detect magic, light, mage hand, mending, message, open/close, prestidigitation, read magic; 1st—detect secret doors, magic aura, magic missile, shield, unseen servant; 2nd—arcane lock, darkvision, detect thoughts, hideous laughter, summon swarm; 3rd—blacklight, fly, haste, ray of exhaustion; 4th—bestow curse, fear, greater invisibility, remove curse; 5th—break enchantment, dismissal, telekinesis, wall of force; 6th—chain lightning, disintegrate, greater dispel magic.
Possesions: Ériu carries artifact, a +15 composite longbow. ???.
Caster Level: 25th; Weight: 3 lb.
Other Divine Powers
As a greater deity, Ériu automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and saves). She is immortal.
Senses: Ériu can see, hear, touch, and smell at a distance of twenty miles. As a standard action, she can perceive anything within twenty miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to twenty locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for twenty hours.
Portfolio Sense: ???.
Automatic Actions: ???.
Create Magic Items: ???.
Avatar of Ériu: As Ériu except divine rank 10; AC ? (touch ?, flat-footed ?); Grp +?; Atk +?/+?/+?/+? melee (1d8+?/x3, +15 Composite Longbow) or spell +? melee touch or +? ranged touch; SQ DR 25/epic and lawful, SR 62, divine aura (1,000 ft., DC ?); SV Fort +?, Ref +?, Will +?, all skill modifers reduced by 10.
Salient Divine Abilities: ???.
Spell-Like Abilities: Caster Level 20th, saving throw DC ? + spell level.