KELL
Title
Greater Deity
Symbol: A boar's head
Home Plane: Skara Bræ
Alignment: Chaotic neutral
Portfolio: Animals, nature
Worshippers: Barbarians, druids, orcs, rangers
Cleric Alignments: CG, CN, CE
Domains: Animal, Chaos, Plant, Travel, Weather
Favoured Weapon: Club

The deity of nature, Kell (kehl)

Dogma
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Clergy and Temples
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KELL
Barbarian 20/Druid 25/Heirophant 5
Medium-Size Outsider (Chaotic, Extraplanar)
Divine Rank: 20
Hit Dice: 20d8+? (outsider) plus 20d12+? (Bbn) plus 25d8+? (Drd) plus 5d8+? (Hph) (? hp)
Initiative: +?, always first (+? Dex, +4 Improved Initiative, Supreme Initiative)
Speed: 60 ft. (12 squares)
Armor Class: ? (+? Dex, +20 divine, +33 natural, +? deflection); touch ?; flat-footed ?
Base Attack/Grapple*: +45/+? *Always receives a 20 on grapple checks.
Attacks*: Shillelagh +?/+?/+?/+? melee; or spell +? melee touch or +? ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: Shillelagh 3d6+?; or by spell *Always does maximum damage (large club ? points).
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 35/epic and lawful, fast healing 40, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within twenty miles, remote communication, godly realm, greater teleport at will, plane shift at will, SR 72, divine aura (twenty miles, DC ?).
Saves*: Fort +?, Ref +?, Will +?. *Always receives a 20 on saves.
Abilities: Str ?, Dex ?, Con ?, Int ?, Wis ?, Cha ?.
Skills*: ?
Feats: ?
Epic Feats: ?

Divine Immunities: - Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and banishment.
Salient Divine Abilities: - ?.
Domain Powers: - ?.
Spell-Like Abilities: - Kell uses these abilities as a 30th-level caster. The save DCs are ? + spell level. ?.
Druid Spells Prepared (6/5/5/5/5/5/4/4/4/4; base DC = ? + spell level): 0—arcane mark, detect magic, light, mage hand, mending, message, open/close, prestidigitation, read magic; 1st—detect secret doors, magic aura, magic missile, shield, unseen servant; 2nd—arcane lock, darkvision, detect thoughts, hideous laughter, summon swarm; 3rd—blacklight, fly, haste, ray of exhaustion; 4th—bestow curse, fear, greater invisibility, remove curse; 5th—break enchantment, dismissal, telekinesis, wall of force; 6th—chain lightning, disintegrate, greater dispel magic.
Epic Spells/Day: 7 divine; DC ?. Kell knows every divine epic spell with a Spellcraft DC of ? or less.
Possesions: Kell carries Shillelagh, a Large +6 club. ???.
Caster Level: 25th; Weight: 24 lb.
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Other Divine Powers
As a greater deity, Kell automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.
Senses: Kell can see, hear, touch, and smell at a distance of twenty miles. As a standard action, he can perceive anything within twenty miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for twenty hours.
Portfolio Sense: ???.
Automatic Actions: ???.
Create Magic Items: ???.

Avatars

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Avatar of Kell: As Kell except divine rank 10; AC ? (touch ?, flat-footed ?); Grp +?; Atk +?/+?/+?/+? melee (1d8+?/x3, Shillelagh) or spell +? melee touch or +? ranged touch; SQ DR 25/epic and lawful, SR 62, divine aura (1,000 ft., DC ?); SV Fort +?, Ref +?, Will +?, all skill modifers reduced by 10.
Salient Divine Abilities: ???.
Spell-Like Abilities: Caster Level 20th, saving throw DC ? + spell level.