The Enchantress, The Lady of Desires, The Azure Rose
Symbol: A blue rose encircled by its stem
Home Plane: Rosslyn Glæn
Alignment: Chaotic evil
Portfolio: Beauty, destruction, envy, magic, supreme, vanity
Worshippers: Aristocrats, artisans, bards, rogues, sorcerers
Cleric Alignments: CE, CN, NE
Domains: Charm, Desire, Destruction, Fire, Magic
Favoured Weapon: Longsword
The deity of magic and desire, Quintessa (kwin-tess-uh), appears as a beautiful, young woman with snow-white, snake-like hair and rich, magenta eyes, often adorned with a gaudy, blue gown over black tights. She rules all that is arcane and mystical, as well as the lusts of the heart, and those who hunger for power and dominion are among her worshippers.
Quintessa teaches that there is no greater force in the universe than magic, and the unyielding desire that fuels its power; for magic and desire are forever intertwined. Through magic, one can achieve all that one's heart might wish, and through desire, one grows stronger, prouder, more confident, radiating a force of will that echoes even the most heavenly of angels, thus empowering one's magic. Yet even magic and desire have their limits, for if left unchecked, they may unleash catastrophic destruction in the wake of one who, as some might say, bit off more than he could chew.
Clergy and Temples
Quintessa's clerics are found throughout all walks of life, from underground arenas to exotic dance halls to the most secret of laboratories. Anywhere where one might find a person questing for strength, power, or knowledge, one will find a cleric of the Enchantress. Wearing exotic clothes adorned with jewelry in a variety of styles, they'll aid anyone in their personal quests (for a price), charming them with their promises of wealth and prestige and leading them with their mastery of the arcane.
Temples to Quintessa are most often found in large, wealthy cities amidst bustling marketplaces. Within its cleanly walls are crafters, entertainers, warriors, rogues, and magicians, all plying their trade and offering up a prayer to the Lady of Desires to make all their dreams come true. Visitors must remember to watch their pockets, however, as some of their desires may not always play nice with the law.
Sorceress 20/Archmage 5/Blackguard 20/Arcane Trickster 35
Medium Outsider (Chaotic, Extraplanar, Evil)
Divine Rank: 20
Hit Dice: 20d8+280 (outsider) plus 20d4+280 (Sor) plus 5d4+70 (Acm) plus 20d10+280 (Blk) plus 35d4+490 (Act) (2,000 hp)
Initiative: +20, always first (+16 Dex, +4 Improved Initiative, Supreme Initiative)
Speed: 60 ft. (12 squares)
Armor Class: 104 (+16 Dex, +20 divine, +33 natural, +25 deflection); touch 71; flat-footed 88
Base Attack/Grapple*: +60/+89 *Always receives a 20 on grapple checks.
Attacks*: Arcanis +103/+98/+93/+88 melee; or spell +96 melee or ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: Arcanis 1d8+16/19-20; or by spell *Always does maximum damage (longsword 24 points).
Space/Reach: 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities, command or rebuke undead 28/day (as Clr18), poison use, smite good (8/day, +25 on attack and +20 on damage), sneak attack +25d6, impromptu sneak attack 9/day.
Special Qualities: Divine immunities, DR 35/epic and lawful, fire immunity, fast healing 40, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within twenty miles, remote communication, godly realm, greater teleport at will, plane shift at will, adaptive learning (Spellcraft), familiar (snakes), arcane fire (600 ft., 5d6 + 1d6 per spell level), arcane reach 30 ft., mastery of counterspelling, mastery of elements, mastery of shaping, detect good, dark blessing, aura of despair (100 ft., -4 on saves), lay on hands, fiendish servant, undead companion, fiendish summoning, ranged legerdemain 9/day, SR 72, divine aura (twenty miles, DC 55).
Saves*: Fort +111, Ref +113, Will +108. *Always receives a 20 on saves.
Abilities: Str 29, Dex 42, Con 38, Int 30, Wis 33, Cha 60.
Skills*: Appraise +31 (+41 alchemy), Autohypnosis +42, Balance +41, Bluff +151, Climb +29, Concentration +137, Craft (alchemy) +143, Craft (calligraphy) +31, Decipher Script +37, Diplomacy +168, Disable Device +37, Disguise +45 (+55 act), Escape Artist +43, Forgery +30, Gather Information +45, Handle Animal +46, Heal +31, Hide +41, Intimidate +55, Jump +30, Knowledge (arcana) +143, Knowledge (religion, the planes) +133, Knowledge (history, psionics) +53, Knowledge (nature) +33, Knowledge (other) +31, Listen +136, Move Silently +36, Open Lock +37, Perform (sing) +108, Psicraft +55 (+57 power stones), Ride +37, Search +30, Sense Motive +134, Sleight of Hand +47, Spellcraft +186 (+188 scrolls), Spot +136, Survival +36 (+46 planes), Swim +29, Tumble +37, Use Magic Device +68 (+80 scrolls), Use Psionic Device +68 (+70 power stones), Use Rope +36 (+38 with bindings). *Always receives a 20 on checks.
Feats: Alertness, Chaotic Mind, Cleave, Combat Casting, Combat Reflexes, Divine Might, Empower Spell, Eschew Materials, Heighten Spell, Improved Counterspell, Improved Familiar, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Quicken Spell, Skill Focus (Spellcraft), Spell Focus (Abjuration), Spell Focus (Enchantment), Weapon Finesse.
Epic Feats: Augmented Alchemy, Enhance Spell (4), Epic Skill Focus (Craft [alchemy]), Epic Skill Focus (Knowledge [arcane]), Epic Skill Focus (Spellcraft), Epic Spellcasting, Ignore Material Components, Improved Aura of Despair, Improved Heighten Spell, Improved Metamagic (6), Improved Sneak Attack, Intensify Spell, Multispell, Planar Turning, Spell Opportunity, Spell Stowaway (wish), Unholy Strike, Widen Aura of Despair.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Annihilating Strike, Automatic Metamagic (quicken sorcerer spells), Automatic Metamagic (quicken spell-like abilities), Avatar, Divine Blast, Divine Blessing (Charisma), Divine Dodge, Divine Fast Healing, Divine Fire Mastery, Divine Shield, Divine Skill Focus (Spellcraft), Divine Spellcasting, Divine Splendor, Extra Domain (Charm), Extra Domain (Destruction), Heart of Arcana, Increased Damage Reduction, Increased Spell Resistance, Instant Counterspell, Possess Mortal, Rejuvenation, See Magic, Supreme Initiative. Unique ability, described below.
Domain Powers: 20/day increase Cha by +4 for 1 minute; cast enchantment spells at +1 caster level; 20/day smite (+4 on attack and +20 on damage for one weapon attack); 28/day turn or destroy water creatures, or rebuke or command fire creatures.
Spell-Like Abilities: Quintessa uses these abilities as a 30th-level caster, except for enchantment spells, which she uses as a 31st-level caster. The save DCs are 55 + spell level. Antimagic field, burning hands, calm emotions, charm monster, contagion, crushing despair, demand, disintegrate, dispel magic, dominate monster, earthquake, elemental swarm, enthrall, fire seeds, fire shield, fire storm, geas/quest, harm, heroism, hold person, identify, imbue with spell ability, implosion, incendiary cloud, inflict critical wounds, insanity, mage's disjunction, magic aura, mass inflict light wounds, produce flame, protection from spells, resist energy, shatter, spell resistance, spell turning, suggestion, trap the soul, wall of fire, wish.
Blackguard Spells/Day (Levels 1-11): 5/5/5/3/3/3/3/2/2/2/2; base DC = 22 + spell level. Caster level 20th.
Sorcerer Spells/Day (Levels 0-25): 6/13/12/12/12/12/10/10/10/9/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2; base DC = 36 + spell level. Caster level 60th.
Epic Spells/Day: 10 arcane; DC 45. 10 divine; DC 31. Quintessa knows every arcane and divine epic spell.
Heart of Arcana (unique salient divine ability): Magic flows through her veins as blood flows through a mortal's. Quintessa knows every spell on the sorcerer spell list, and can invent new sorcerer/wizard spells without researching them.
Possesions: Quintessa carries the major artifact Arcanis, a +7 mithral longsword. It appears as a long, thin blade split down the middle. Unlike the standard spell storing effect, Arcanis can store a spell of any level, and while stored provides fast healing equal to the spell level and heals an equal amount when making a successful attack of opportunity (this fast healing does not stack with any other fast healing that Quintessa may already possess). She often has wish heightened to 25th level stored into it (CL 60, DC 61). Quintessa wields Arcanis with great finesse, applying her Dexterity modifier to her attack rolls with it instead of her Strength modifier.
Other Divine Powers
As a greater deity, Quintessa automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and saves). She is immortal.
Senses: Quintessa can see, hear, touch, and smell at a distance of twenty miles. As a standard action, she can perceive anything within twenty miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to twenty locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for twenty hours.
Portfolio Sense: Quintessa knows all that one's heart might desire twenty weeks before such wishes are made and retains the sensation for twenty weeks afterwards. Likewise, she senses all magic use, from the casting of spells and spell-like abilities to the creation and use of magic items.
Automatic Actions: Quintessa can use Bluff, Craft (alchemy), Decipher Script, Disable Device, Knowledge (arcana), Open Lock, Perform (sing), Sleight of Hand, and Use Magic Device as free actions if the DC for the task is 30 or lower. She can use Spellcraft as a free action if the DC for the task is 50 or lower. She can perform up to twenty such free actions in a round.
Create Magic Items: Quintessa can create any kind of magic item she desires.
Quintessa's avatars appear as beautiful, young women of any ethnicity, charming the masses and moving them to fufill their most lustful wishes and find strength in the depths of their envious hearts.
Avatar of Quintessa: As Quintessa except divine rank 10; AC 84 (touch 61, flat-footed 68); Grp +79; Atk +93/+88/+83/+78 melee (1d8+16/19-20, Arcanis) or spell +86 melee or ranged touch; SQ DR 25/epic and lawful, fire resistance 15, SR 62, divine aura (1,000 ft., DC 45); SV Fort +101, Ref +103, Will +98, Spellcraft +166, all other skill modifers reduced by 10.
Salient Divine Abilities: Automatic Metamagic (quicken sorcerer spells), Divine Dodge, Divine Skill Focus (Spellcraft), Divine Spellcasting, Extra Domain (Charm), Extra Domain (Destruction), Heart of Arcana, Increased Damage Reduction, Increased Spell Resistance, Instant Counterspell, See Magic, Supreme Initiative. Unique ability, described above.
Spell-Like Abilities: Caster Level 20th, saving throw DC 45 + spell level.
Vipera (Quintessa's familiar)
Quintessa's familiar is a fiendish snake named Vipera. The familiar uses the better of it's own and Quintessa's base save bonuses. The creature's abilities and characteristics are summarized below.
Vipera, Quintessa's fiendish viper: CR ; Tiny magical beast (augmented animal, extraplanar); HD 100 (1,000 hp); Init +13; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 33 (touch 21, flat-footed 24); Base Atk +60; Grp +55; Atk +71 melee (5+poison), bite; SA poison, smite good; SQ damage reduction 10/magic, darkvision 60 ft., deliver touch spells, improved evasion, resistance cold 10 and fire 10, scent, speak with master, SR 25; AL CE; Fort +58, Ref +61, Will +59, Str 17, Dex 29, Con 23, Int 20, Wis 25, Cha 15.
Skills and Feats: Balance +22, Climb +17, Hide +26, Listen +114, Spot +114, Swim +11, Improved Initiative, Weapon FinnesseB
Darkvision (Ex): Can see in total darkness out to sixty feet. Darkvision is black and white only.
Deliver Touch Spells (Su): Vipera can deliver touch spells for Quintessa.
Improved Evasion (Ex): If Vipera is exposed to any effect that normally allows it to attempt a Reflex saving throw for half damage, it takes no damage with a successful saving throw and half damage if the saving throw fails.
Poison (Ex): If it hits with a bite attack, Vipera inflicts 1d6 Con damage with poison (Fort DC 66).
Scent (Ex): Can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Smite Good (Su): Can smite good once per day, adding an extra +20 damage to a normal melee attack against a good foe.
Speak with Master (Ex): Vipera can communicate verbally with Quintessa. Other creatures do not understand the communication without magical help.
Familiar Benefits: Quintessa gains special benefits for having a familiar. This creature grants Quintessa +3 bonus on Bluff checks (included in the above statistics).
Alertness (Ex): Vipera grants its master Alertness as long as it is within five feet.
Empathic Link (Su): Quintessa can communicate telepathically with her familiar at a distance of up to one mile. She has the same connection to an item or a place that the familiar does.
Scry on Familiar (Su): Quintessa may scry on her familiar (as if casting the scrying spell) once per day.
Share Spells (Su): Quintessa may have any spell she casts on herself also affect her familiar if the latter is within five feet at the time. She may also cast a spell with a target of "You" on her familiar.