The Strong, Perfected One, The Master of Fists
Greater Deity
Symbol: A clenched fist radiating a violet halo
Home Plane: Shangri-La
Alignment: Lawful evil
Portfolio: Discipline, determination, strength, supreme, victory
Worshippers: Fighters, monks
Cleric Alignments: LE, LN, NE
Domains: Knowledge, Mind, Strength, Travel, Water
Favoured Weapon: Unarmed strike

The deity of fighting, Ten (tehn), is short in statue but packs a dynamite punch. Dressed in the simple clothes of a monk, she is a master of all forms of hand-to-hand fighting, forever seeking to improve her body, mind, and soul and achieve ultimate perfection. She proves that true strength can be found anywhere, not just in the lumbering hulks that stalk the land, and that no matter how hardened one's body is, it can never match the power of a determined heart.

It is Ten's belief that all must do everything they can to achieve strength, for only the strong have the right to live. Neither weakness nor lazyness should be tolerated, for if one does not spend every waking moment honing his skills then his dulled senses threaten to expose him to the dangers of the world. Likewise, a fallen enemy should never be shown mercy, less such a foe pounce upon you and strike the killing blow from behind. One must always fight to their fullest potential without remorse or regret, even if it would mean the death of one's foe.

Clergy and Temples
Ten has few true clerics. Those that do heed the divine calling train alongside other monks in both armed and unarmed combat, enhancing their natural abilities with magic if need be. They take to a vagabond's life, living simply and honestly, straying not from their discipline and never turning away from a challenge or fleeing from battle. If death is to come to them, then it comes, and they gladly accept it over a continued life of cowardice.
Although her clergy may be small, the goddess of fighting possesses a number of small temples throughout the land. Many are housed within monastaries where warriors train daily to master their abilities, yet a surprising few are found in the villages of oppressed peasants who have eagerly taken to her teachings, training with simple farm impliments to combat the domineering lieutenants of vicious feudal lords.

Monk 20/Psionic Fist 30
Small Outsider (Evil, Extraplanar, Lawful)
Divine Rank: 20
Hit Dice: 20d8+220 (outsider) plus 20d8+220 (Mnk) plus 30d6+330 (Pfs) (1,270 hp)
Initiative: +20, always first (+16 Dex, +4 Improved Initiative, Supreme Initiative)
Speed: 210 ft. (42 squares), swim 210 ft.
Armor Class: 114 (+1 size, +16 Dex, +15 Wis, +10 intrinsic, +20 divine, +33 natural, +9 deflection); touch 81; flat-footed 98
Base Attack/Grapple*: +45/+81 *Always receives a 20 on grapple checks.
Attacks*: +5 keen lawful vorpal unarmed strike +95/+95/+95/+90/+85/+80 melee; or spell +86 melee touch or +82 ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +5 keen lawful vorpal unarmed strike 2d12+45/19-20; or by spell *Always does maximum damage (unarmed strike 69 points).
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities, unarmed strike, flurry of blows, stunning attack (32/day, DC 60), ki strike (epic, lawful, adamantine), quivering palm (DC 35).
Special Qualities: Divine immunities, DR 35/epic and chaotic, fast healing 40, understand, speak, and read all languages and speak directly to all beings within twenty miles, remote communication, godly realm, greater teleport at will, plane shift at will, improved evasion, still mind (+2 against enchantment), slow fall (any distance), purity of body, wholeness of body (40 hp), diamond body, abundent step, diamond soul, timeless body, tongue of the sun and moon, empty body, perfect self, SR 72, divine aura (twenty miles, DC 39).
Saves*: Fort +69, Ref +74, Will +73. *Always receives a 20 on saves.
Abilities: Str 50, Dex 42, Con 32, Int 29, Wis 40, Cha 29.
Skills*: ?.* Always receives a 20 on checks.
Feats: ?
Epic Feats: ?

Divine Immunities: - Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and banishment.
Salient Divine Abilities: - Alter Reality, Annihilating Strike, Automatic Metamagic (quicken spell-like abilities), Avatar, Divine Blast, Divine Blessing (Strength), Divine Dodge, Divine Fast Healing, Divine Monk, Divine Shield, Divine Skill Focus (Psicraft), Divine Splendor, Divine Water Mastery, Divine Weapon Focus (unarmed strike), Divine Weapon Specialization (unarmed strike), Extra Domain (Knowledge), Extra Domain (Mind), Increased Damage Reduction, Increased Spell Resistance, Indomitable Strength, Master of the Fist, Possess Mortal, Psionic Mastery, Rejuvenation, Supreme Initiative. Unique ability, described below.
Domain Powers: - ?.
Spell-Like Abilities: - Ten uses these abilities as a 30th-level caster. The save DCs are 39 + spell level. ?.
Psionic Powers Known: Power points 523; base DC = 25 + power level.
Epic Powers/Day: 7; DC 35. Ten knows every epic power.
Master of the Fist (unique salient divine ability): Ten is a master of the martial arts, receiving the full benefit of the cobra strike, denying stance, hand and foot, invisible eye, overwhelming attack, passive way, sleeping tiger, and undying way fighting styles.
Psionic Mastery (unique salient divine ability): Ten's awareness of the world around her allows her to manifest any psionic power, as well as create new psionic powers at will. She does not divide by half when determining bonus power points.

Other Divine Powers
As a greater deity, Ten automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and saves). She is immortal.
Senses: Ten can see, hear, touch, and smell at a distance of twenty miles. As a standard action, she can perceive anything within twenty miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to twenty locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for twenty hours.
Portfolio Sense: ???.
Automatic Actions: ???.
Create Magic Items: ???.


Avatar of Ten: As Ten except divine rank 10; AC ? (touch ?, flat-footed ?); Grp +?; Atk +?/+?/+?/+? melee (2d12+?, +5 Unarmed Strike) or spell +? melee touch or +? ranged touch; SQ DR 25/epic and chaotic, PR 62, divine aura (1,000 ft., DC ?); SV Fort +?, Ref +?, Will +?, all skill modifers reduced by 10.
Salient Divine Abilities: ???.
Spell-Like Abilities: Caster Level 20th, saving throw DC ? + spell level.