Skills & Feats Equipment Magic Monsters
Deities
Grapple Checks
Deities receive their divine rank as a bonus on all grapple checks. Greater deities always receive the best possible result on their grapple checks.
Racial Paragons
Deities who reflect the races of drow, dwarf, elf, gnome, half-dragon, half-elf, half-orc, halfling, human, orc, and tiefling have their outsider Hit Die gestalted with the paragon classes of those races. For example Kell, the god and creator of the orcs, does not share the light sensitivity that many of his children posses (resulting from a descent into darkness the race suffered in the past long after their creation). This represents the deity as not only being related to a specific race, but being the absolute embodiment of its abilities and ideals. The deities do not, however, possess the bonus spellcasting ability from the racial paragon classes.
Skills
All deities have atleast one rank in the skills Appraise, Autohypnosis, Decipher Script, Disable Device, Handle Animal, Jump, Knowledge (all), Open Lock, Psicraft, Sleight of Hand, Tumble, Use Magic Device, and Use Psionic Device. All deities have atleast five ranks in Balance and Survival. All skills are considered class skills for deities with 20 Outsider Hit Die. (Treat skills normally for classes beyond the deity's racial Hit Die.)

Dragons
Advanced Damage Reduction

For true dragons, the great wyrm's damage reduction increases to 20/epic after exceeding the great wyrm age category and the dragon's natural weapons count as epic weapons for the purposes of bypassing damage reduction.
Breath Weapon
If a Colossal+ dragon's breath weapon is a line, the length is 160 ft. (as opposed to the 140 ft. of a Colossal dragon).