Alura most often uses her contingent conjuration ability in conjunction with the gate spell, having the spell cast whenever she would be killed by an enemy attack. Her chosen servant is a crimson-scaled marilith named Goldasqa, one of the dark generals of the abyss. She immediately enacts vengeance upon the blasphemors whom have slain the high priestess of Quintessa.
Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 48d8+624 (840 hp)
Speed: 40 ft. (8 squares)
Armor Class: 50 (-2 size, +10 bracers of armor, +8 Dex, +19 natural, +5 ring of protection), touch 21, flat-footed 42
Base Attack/Grapple: +48/+71
Attack: Primary longsword +67 melee (3d6+20/17-20 +1d6 and death (Fort DC 49) on a crit) or slam +61 melee (2d6+15) or tail slap +61 melee (6d6+15)
Full Attack: Primary longsword +67/+62/+57/+52 melee (3d6+20/17-20 +1d6 and death (Fort DC 49) on a crit) and 5 longswords +67/+62/+57/+52 melee (3d6+12/17-20 +1d6 and death (Fort DC 49) on a crit) and tail slap +59 melee (6d6+7); or 6 slams +61 melee (2d6+15) and tail slap +59 melee (6d6+7)
Space/Reach: 15 ft./15 ft.
Special Attacks: Weapons, constrict 6d6+22, improved grab, spell-like abilities, summon demon
Special Qualities: Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 43, telepathy 100 ft.
Saves: Fort +39, Ref +34, Will +31
Abilities: Str 41, Dex 26, Con 36, Int 18, Wis 21, Cha 22
Skills: Bluff +27, Concentration +64, Diplomacy +69, Disguise +6 (+12 acting), Hide +51, Intimidate +63, Listen +64, Move Silently +59, Search +55, Sense Motive +56, Spellcraft +55 (+61 scrolls), Spot +64, Survival +5 (+11 following tracks), Use Magic Device +57 (+63 scrolls)
Feats: Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Greater Multiweapon Fighting, Improved Critical (longsword), Improved Multiweapon Fighting, Multiattack, Multiweapon Fighting, Power Attack, Weapon Focus (longsword)
Epic Feats: Blinding Speed, Devastating Critical (longsword), Multiweapon Rend, Overwhelming Critical (longsword), Perfect Multiweapon Fighting, Spellcasting Harrier
Challenge Rating: 35
Alignment: Chaotic evil
Possessions: Fey's enchantment, hag's blade, sword of the hell forge, sword of the high king, war god's blade, woodland's defender, +10 bracers of armor, +5 ring of protection
Goldasqa usually holds a longsword in each of her six hands and wears many bangles and jewels.
Goldasqa stands 18 feet tall and measures 40 feet from head to tip of tail. She weighs 16 tons.
Goldasqa's natural weapons, as well as any weapon she wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Weapons: Over the millennia, Goldasqa's countless battles have won her a cache of prized blades. Each is considered an epic weapon (caster level 25th).
- Fey's Enchantment: This +5 dancing spell storing longsword sparkles in the noon-day sun. It is often imbued with a bestow curse spell (DC 14), enticing the victim with unearthly delight.
- Hag's Blade: A +5 unholy wounding longsword of disease that is covered with rust and slime. On a critical hit the victim is inflicted with a disease, as the contagion spell heightened to 10th-level (DC 25).
- Sword of the Hell Forge: This +5 brilliant energy flaming burst longsword appears to have been forged from hellfire itself. Its fiendish glow brightens as it cuts through its foes.
- Sword of the High King: This +5 keen speed chaotic longsword is enscribed with ancient runes from a long-forgotten elven kingdom. It pulses with chaotic might in the hand, eager to see battle once more.
- War God's Blade: A deadly force, this +5 vorpal longsword was once wielded by a legendary warrior of titanic strength.
- Woodland's Defender: A +5 dancing defending longsword that appears to have been grown instead of forged, it glistens with morning dew. This is Goldasqa's primary weapon.
Constrict (Ex): Goldasqa deals 6d6+22 points of damage with a successful grapple check. The constricted creature must succeed on a DC 49 Fortitude save or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.
Improved Grab (Ex): To use this ability, Goldasqa must hit with her tail slap attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she succeeds on the grapple check, she can constrict.
Spell-Like Abilities: At willóalign weapon, blade barrier (DC 22), magic weapon, project image (DC 22), see invisibility, telekineses (DC 21), greater teleport (self plus 50 pounds of objects only), unholy aura (DC 24). Caster level 48th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day Goldasqa can attempt to summon 4d10 dretches, 1d4 hezrou, or one nalfeshnee with a 50% chance of success, or one glabrezu or another marilith with a 20% chance of success. This ability is the equivalent of a 5th-level spell.
True Seeing (Su): Goldasqa continuously uses this ability, as the spell (caster level 48th).
Skills: Goldasqa has a +8 racial bonus on Listen and Spot checks.
Feats: In combination with her natural abilities, Goldasqa's Multiweapon Fighting feat allows her to attack with all of her arms at no penalty. Furthermore, if she hits with two or more weapons (wielded in different hands) in the same round, she may automatically rend the opponent. This rending deals an additional 3d6+22 points of damage. Goldasqa can only rend once per round, regardless of how many successful attacks she makes.