Alura most often uses her contingent conjuration ability in conjunction with the spell summon monster vi, having the spell cast whenever she would suffer injury from an enemy attack. Her chosen summon is a giant fiendish constrictor snake, a favorite of her goddess. It receives a +4 enhancement bonus towards its Strength and Constitution due to her Augment Summoning feat (included in the statistics below).
Giant Fiendish Constrictor Snake
Gargantuan Magical Beast (Augmented Animal, Extraplanar)
Hit Dice: 33d8+168 (316 hp)
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (-4 size, +3 Dex, +8 natural), touch 9, flat-footed 14
Base Attack/Grapple: +25/+54
Attack: Bite +38 melee (3d6+25/19-20)
Full Attack: Bite +38 melee (3d6+25/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 3d6+25, improved grab, smite good
Special Qualities: Scent, darkvision 120 ft., damage reduction 10/magic, resistance to cold 20 and fire 20, spell resistance 25
Saves: Fort +23, Ref +21, Will +12
Abilities: Str 44, Dex 17, Con 21, Int 3, Wis 12, Cha 2
Skills: Balance +11, Climb +31, Hide +11, Listen +13, Spot +13, Swim +31
Feats: Alertness, Diehard, Endurance, Improved Critical (bite), Improved Natural Attack (bite), Skill Focus (Hide), Toughness, Track
Epic Feats: Energy Resistance (cold), Energy Resistance (fire), Great Strength, Improved Darkvision
Challenge Rating: 15
Alignment: Chaotic evil
A fiendish constrictor snake's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): On a successful grapple check, a fiendish constrictor snake deals 3d6+25 points of damage.
Improved Grab (Ex): To use this ability, a fiendish constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Smite Good (Su): Once per day a fiendish constrictor snake can make a normal melee attack to deal +20 extra damage against a good foe.
Skills: Snakes have a +4 bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifer or Dexterity modifer for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.