Huge Outsider (Chaotic, Extraplanar, Evil)
Languages: Abyssal, Celestial, Draconic
Hit Dice: 30d8+270 (405 hp)
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 31 (+8 bracers of armor, -2 size, +1 Dex, +14 natural), touch 9, flat-footed 30
Base Attack/Grapple: +30/+51
Attack: Claw +41 melee (4d6+13)
Full Attack: 2 claws +41 melee (4d6+13) and bite +41 melee (3d6+6) and 2 talons +41 melee (2d6+6)
Space/Reach: 15 ft./15 ft.
Special Attacks: Dance of ruin, spell-like abilities, spores, stunning screech
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 28, telepathy 100 ft.
Saves: Fort +26, Ref +18, Will +20
Abilities: Str 36, Dex 13, Con 29, Int 14, Wis 16, Cha 16
Skills: Concentration +42, Diplomacy +7, Hide +26, Intimidate +36, Knowledge (the planes) +35, Listen +44, Move Silently +34, Search +35, Sense Motive +36, Spellcraft +35, Spot +44, Survival +3 (+7 following tracks and on other planes)
Feats: Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Multiattack, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (talon), Multiattack, Power Attack
Epic Feats: Spell Stowaway (heroism)
Challenge Rating: 20
Alignment: Chaotic evil
Possessions: +8 bracers of armor
A vrock's natural weapons, as well as any weapon it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Dance of Ruin (Su): To use this ability, a group of at least three vrocks must join hands in a cricle, dancing wildly and chanting.
At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 28 half). Stunning, paralyzing, or slaying one of the vrocks stops the dance.
Spell-like Abilities: At will—mirror image, telekinesis (DC 28); 1/day—heroism. Caster level 12th.
Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores' growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.
Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 34 Fortitude save or be stunned for 1 round.
Skills: Vrocks have a +8 racial bonus on Listen and Spot checks.