50th-Level Quasi-deity Barbarian/Blackguard/Divine Emissary of Quintessa
Gargantuan Outsider (Chaotic, Extraplanar, Evil)
Languages: Abyssal, Common, Draconic, tongues
Hit Dice: 20d12+340 plus 5d10+85 plus 25d10+425 (1,390 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 120 ft. in Armor of the Shadow Lord (24 squares); base speed 160 ft.
Armor Class: 67 (+20 Armor of the Shadow Lord, +7 Aegis, +3 Dex, +19 natural, +11 deflection, +1 insight, -4 size), touch 21, flat-footed 67
Base Attack/Grapple: +35/+81
Attack: Synn +68 melee (6d6+52/19-20) or Bow of the Gods (+30 Str bonus) +43 ranged (4d6+35/x3 plus prismatic)
Full Attack: Synn +68/+63/+58/+53 melee (6d6+52/19-20) or Bow of the Gods (+30 Str bonus) +43/+38/+33/+28 ranged (4d6+35/x3 plus prismatic)
Space/Reach: 20 ft./20 ft.
Special Attacks: Quasi-deity traits, rage 6/day, smite good 11/day, command undead 14/day, sneak attack +1d6, divine inspiration 9/day, greater planar ally 3/day, divine hand 2/day
Special Qualities: Quasi-deity traits, fast movement, improved uncanny dodge, trap sense +6, greater rage, indomitable will, tireless rage, mighty rage, aura of evil, detect good, poison use, dark blessing, aura of despair, fiendish servant, granted domain (Destruction), spell resistance 62, damage reduction 15/epic and adamantine (5/—), darkvision 60 ft., detect magic, read magic, see invisibility, chosen of Quintessa, immunity to acid, cold, electricity, fire, and sonic, evasion
Saves: Fort +67, Ref +50, Will +54
Abilities: Str 71, Dex 22, Con 45, Int 31, Wis 31, Cha 32
Skills: Balance +24, Climb +48, Concentration +72, Diplomacy +13, Disguise +13, Escape Artist +34, Gather Information +13, Handle Animal +14, Heal +12, Hide +27, Intimidate +95, Jump +49, Knowledge (arcana) +52, Knowledge (history, the planes) +13, Knowledge (religion) +65, Listen +67, Move Silently +34, Profession (executioner) +13, Ride +13, Search +12, Sense Motive +12, Spellcraft +96, Spot +67, Survival +64, Swim +32, Use Magic Device +43 (+49 scrolls)
Feats: Alertness, Cleave, Divine Might, Great Cleave, Improved Initiative, Improved Sunder, Leadership, Power Attack, Quicken Spell, Weapon Focus (longsword)
Epic Feats: Epic Leadership, Epic Spellcasting, Great Smiting, Improved Aura of Despair, Improved Spell Capacity (5th-level), Improved Spell Capacity (6th-level), Improved Spell Capacity (7th-level), Improved Spell Capacity (8th-level), Improved Spell Capacity (9th-level), Terrifying Rage, Widen Aura of Despair
Blackguard Spells Prepared (5/5/4/3/3/3/2/2/2; base DC = 20 + spell level): 1st—corrupt weapon (4), inflict light woundsD; 2nd—death knell (4), shatterD; 3rd—deeper darkness (3), contagionD; 4th—freedom of movement (2), inflict critical woundsD; 5th—quickened doom (2), mass inflict light woundsD; 6th—quickened death knell (2), harmD; 7th—quickened contagion, disintegrateD; 8th—quickened poison, earthquakeD; 9th—quickened cure critical wounds, implosionD
D Domain Spell. Deity: Quintessa. Domain: Destruction (1/day declare a smite on an opponent with a melee attack, gaining a +4 bonus on the attack roll and a +50 bonus on the damage roll). Caster level 30th.
Epic Spells/Day (5 divine; DC 30): epic dispel magic (10d6 backlash), flames of the phoenix, judgment, quickened damnation (DC 45), quickened maximized time stop
Challenge Rating: 50
Alignment: Chaotic evil
Ai Dahāka’s natural weapons, as well as any weapon he wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Quasi-Deity Traits (Ex): Immune to transmutation, energy drain, ability drain, ability damage, mind-affecting effects; damage reduction 10/epic; fire resistance 5; spell resistance 32; immortal.
Leadership: Ai Dahāka's Leadership score is 86 (great renown; special power; cruelty; Chosen of Quintessa, Armor of the Shadow Lord) or 84 for attracting followers (moves around a lot, caused the death of other followers). He can lead up to 5,400 1st-level followers, 540 2nd-level, 270 3rd-level, 135 4th-level, 68 5th-level, 34 6th-level, 17 7th-level, 9 8th-level, 5 9th-level, 3 10th-level, 2 11th-level, and 1 12th-level for a total of 6,484 followers. He may have a cohort of up to 48th-level.
Rage (Ex): Six times per day, Ai Dahāka can enter a state of fierce rage that lasts for 24 rounds. The following changes are in effect as long as he rages: AC 65 (touch 19, flat-footed 65); hp 1,590; Grapple +85; Atk +72/+67/+62/+57 melee (6d6+58, Synn); Atk ranged (4d6+39, Bow of the Gods); SV Fort +71, Will +58 (+62 against enchantment spells); Str 79, Con 53; Climb +52, Jump +53, Swim +36. While raging, Ai Dahāka cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has while raging.
His rage may be ended prematurely, and he does not become fatigued afterwards.
Ai Dahāka can fly into a rage only once per encounter. Entering a rage takes no time itself, but he can do it only during his action, not in response to someone else's action. While raging, any enemy that views him must make a Will save opposed by his Intimidate check or become panicked (if it has 49 or less HD) or shaken (if it has 50 to 100 HD) for 4d6 rounds. Any enemy with Hit Dice greater than 100 is not affected.
Smite Good (Su): Eleven times per day, Ai Dahāka may attempt to smite good with one normal melee attack. He adds his +11 Charisma modifier to his attack roll and deals 60 extra points of damage with his Great Smiting feat (2 per blackguard and divine emissary level) if the attack hits. If he accidently smites a creature that is not good, the smite has no effect but it is still used up for that day.
Command Undead (Su): Ai Dahāka can rebuke undead as a third level cleric with a +8 bonus on his Charisma check (+12 against undead within 30 feet of him or sharing his space). He can command undead of 1 HD or less. This ability affects a total of 2d6 + 14 HD of undead.
Sneak Attack: Ai Dahāka's attacks deal an extra +1d6 damage any time his target would be denied a Dexterity bonus to AC (wether the target actually has a Dexterity bonus or not), or when he flanks his target. Should he score a critical hit with his sneak attack, this extra damage is not multiplied. His ranged attacks can count as sneak attacks only if the target is within 30 ft. Ai Dahāka can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. He must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. He cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Divine Inspiration (Sp): Nine times per day, Ai Dahāka gains a +2 luck bonus on his attack and damage rolls for 10 rounds.
Greater Planar Ally (Sp): Three times per day, Ai Dahāka can call a greater planar ally (as the spell). The ally does not request a return favor when Ai Dahāka uses this ability.
Divine Hand (Su): Twice per day, as a free action, Ai Dahāka gains a +20 profane bonus on his next attack roll with a longsword, Quintessa's favored weapon.
Fast Movement (Ex): Ai Dahāka's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. This bonus was applied before modifying his speed because of his armor.
Improved Uncanny Dodge (Ex): Ai Dahāka retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Furthermore, he can no longer be flanked. This defense denies a rogue the ability to sneak attack him by flanking him, unless the attacker is atleast 24th-level.
Trap Sense (Ex): Ai Dahāka gains a +6 bonus on Reflex saves made to avoid traps and a +6 dodge bonus to AC against attacks made by traps.
Aura of Evil (Ex): Ai Dahāka radiates an overwhelming aura of evil. Creatures of 25 HD or less who use detect evil against him are stunned for 1 round.
Detect Good (Sp): At wll, Ai Dahāka can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
Poison Use: Ai Dahāka is skilled in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.
Dark Blessing (Su): Ai Dahāka applies his Charisma modifier as a bonus on all saving throws.
Aura of Despair (Su): Ai Dahāka radiates a malign aura that causes enemies within 100 feet of him to take a -4 penalty on all saving throws.
Fiendish Servant: Ai Dahāka can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. He may have only one fiendish servant at a time. Should it die, he may call for another one after a year and a day. A fiendish servant called by Ai Dahāka gains +16 bonus Hit Dice, +15 natural armor bonus to AC, +8 bonus to Strength, and an Intelligence of 13. It also gains the special abilities empathic link, improved evasion, share saving throws, share spells, speak with blackguard, blood bond, and spell resistance 35.
Chosen of Quintessa: Ai Dahāka holds a special place in Quintessa's black heart unsullied by lesser beings. Along with his granted immortality, Ai Dahāka's spell resistance possesses a +30 enhancement and his epic damage reduction is 5 higher than normal (synchronizing with the 15/adamantine he receives from his ring of weaponbreaking). His size is also increased, granting him all the bonuses and penalties obtained by a creature for increasing in size from Medium to Gargantuan. He receives a bonus to his Leadership score equal to Quintessa's divine rank; her deific aura echoing with each word he speaks.
Evasion (Sp): If Ai Dahāka makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Ai Dahāka is wearing light armor or no armor. If he is helpless, he does not gain the benefit of evasion. This ability is tied to his boots of swiftness.
Possessions: Noble's outfit, crystal unholy symbol of Quintessa, synn, bow of the gods, efficient quiver (60 prismatic arrows), spiked gauntlets of rust, armor of the shadow lord, aegis, ring of universal energy immunity, ring of weaponbreaking, bracers of relentless might, boots of swiftness, amulet of terra firma, +12 cloak of epic charisma, +12 headband of epic intellect, +10 belt of epic resistance, handy haversack (darkskull, heart of the demilich, luckstone, 9 soul gems worth 25,000 gold each, 14 vials of black lotus extract, 15 vials of unholy water, 1 platinum, 5 gold), ioun stones (dark blue rhomboid, dusty rose prism, pale green prism). Ai Dahāka also has the spells comprehend languages, darkvision, detect magic, read magic, see invisibility, and tongues permanently cast upon him, as well as a +5 inherent bonus to all ability scores.
Like a great shadow come to life out of an old horror story, bearing down on his foes upon a great crimson wyrm, Ai Dahāka is the divine emissary of Quintessa, her immortal servant and greatest weapon. He leads her armies into battle and hunts down the most blasphemous enemies of her church, serving her will as the most vile epitomy of raw, destructive force. Although Quintessa and her many clerics are most often charming and subtle, at the heart of desire is complete, unrestrained chaos; when one wants with all their might, and seeks to make their wishes come true without heed of the concequences, pure destruction is what is left in the wake. This is Ai Dahāka.
Strategies and Tactics
Ai Dahāka spends much of his time on the prowl, ever seeking the foolhardy braggart who made the mistake of displeasing his goddess. Wether flying through the moonlit skies atop his draconic steed or trudging his own path on foot, he pays little attention to the nuisances around him less they be crushed under his boot. Mortal life is no longer of any consequence to him, other than the worshippers of the Azure Rose, and his demonic urges and fits of violence would love nothing more than to waste everything before his eyes. If given free reign, whole demesnes would be threatened by his titanic might; a rare opportunity to see the unification of the heavenly realms and fiendish planes, save for the release of an abomination.
Thus it is in war that Ai Dahāka receives his greatest joy. From the sound of blades carving raw flesh to the screams of the dying, the embodiment of destruction thrives in the heat of battle. Drawing forth the colossal artifact in his possession, he drinks up the carnage that he unleashes, savoring every opportunity to inflict pain and terror on all those around him. Lesser foes he can easily scare off with but a shout, giving them a chance to question wether they should ever raise a sword again; those who can hold their own, however, are the sort of challenge that brings a smile to his face. Such prey had best put up a good fight; not only to save its own skin, but in the hope that a short victory would not cause the monster to turn his attention towards another hapless victim.
Ai Dahāka is no fool, however. As much as he enjoys a good fight, he is not so blooddrunk as to charge into battle recklessly. His countless boughts with foes great and small combined with the endless devotion to his goddess has gifted him with abilities that lesser blackguards could only dream of. Rare poisons are his to claim, ensuring that the next cut with his sword will be felt for days to come, while his fervant inspiration leaves him with demonic allies under his service and the hand of his lady guiding his arm. Even the divine magic of the gods themselves are at his command, allowing him to cast particularly annoying foes into the black abyss where they might suffer an eternity of hellish torment.
Before the target has a chance to realize his own doom, the warrior makes his presense known, speaking aloud so that all around might know the victim's crimes. Halting time, he calls forth the blessing of the goddess of destruction to bolster his natural strength, channeling divine forces through his body before letting loose a terrific rage that quells the heart of any mortal who sees his dark visage. Once letting his true passions spring forth he becomes all but blinded to aught else; even his spellcasting is temporary waylaid so that he might focus every ounce of his energy towards cutting down his foe with his massive blade. If an area proves to be especially troublesome, however, he'll cast judgment on all those around him, erasing their city, their culture, and their very existance from the face of the earth.
The Hunter and the Hunted (CL 50): His hubris overcoming his reason, a powerful but naive archmage has caused the destruction of a potent artifact for no other reason than to prove his magical superiority. Now he may have to run for fear of his own end as the wrath of the Enchantress over the loss of this favored treasure is whispered to have rocked the very heavens themselves. Although he has freely traversed the underworld and faced off against a hoard of fiends in the past, the fact that he knows she has sent her divine emissary to hunt him down has left a hint of fear in his otherwise confident heart.
Perhaps he can transform his body and hide his thoughts to such a degree so as to appear as an almost completely different individual altogether, erasing himself from history; or, he might try and hop from plane to plane until reaching an entirely diffferent reality altogether with a pantheon that cares little for his past deeds. On the other hand, perhaps the sound of that sword being drawn behind him marks the final moments of his life...
Endgame (CL 50+): The divine realms are in an uproar over the treachery of the dark gods. For eons they had shared a mutual respect with their counterparts, neither seeking their own glory above all others nor fully denying the rights of their brethren. Long ages have passed, now, and plans that had been laid down before the rise of even the oldest of mortal civilizations have come to fruition; the dark gods seek to claim the heavens for themselves, and standing at the head of this unholy maelstrom is the embodient of destruction, releasing the lust for death locked away in his heart and spreading it out before him in a swath that could see the final end of all things.
Knowledge (The Planes)
||Ai Dahāka is a quasi-deity, one who possesses the spark of godhood. Legends have been told throughout the ages of such entities being the offspring of god and mortal, or as a final reward for the most devout of a deity's followers.
||Although quasi-deities do not hold the full power of the true deities or even of the demigods, their divine nature grants them immortality and a number of powerful defenses and immunities making them difficult foes. The mightiest of charms can not sway such radiant minds, nor could one hope to merely transform such a being into a statue and be done with it; often, direct methods are the best course of action.
||While some of the quasi-divine may have found infamy and splendor in the mortal realm in days long past, many spend their eternities in the service of more powerful forces, acting as their hand-picked agents who act with their full blessing. From time to time some have return to the world of the living, siring noble lineages, invincible warriors, and learned scholars.
||This is Ai Dahāka, the divine emissary of the goddess, Quintessa. He carries out her will with out fail, and his arrival in any mortal locale means the end for one or more individuals.
First-born son of the King-regent of Baβri, Zahhak ibn Merdās grew up in the lap of luxury; yet the wealth and prestige that he was given was not enough for the young man with the heart of a demon. His mind fueled by black thoughts and foul senses, Zahhak dug a deep pit in his father's favorite path and camouflaged it with the leaves that had fallen that season, causing his forebear to fall to his death; his patricide did not grant him the power he so craved, however, as his kin turned against him, banishing him from his homeland. Taking the name Ai Dahāka, after a dread wyrm from his people's ancient history, he dreamt of a new destiny for himself, forging a path of glory and conquest littered with the corpses of his enemies.
What he had in strength, however, he lacked in wisdom, and the foolish warrior was slain by his own error in judgment; he became trapped in an illusionary world, and burned the map that would've given him his freedom, but instead brought him eternal release.
His tale should have ended then and there, but such was not to be; lost in darkness, readying himself for the final silence, his soul was pulled from death by the Lady of Desire, who had looked into his vile heart and saw the intense hatred that fueled his overwhelming desire for power. Though still a mere mortal, she knew the destiny that lay before him, and bestowing him with her personal blessing she returned him to life, his physical size increased to gigantic proportions, his strength among men unequaled by most; thus was the legend of Ai Dahāka born, for Quintessa had not raised the human, Zahhak ibn Merdas. Instead, she had unleashed a demon who's terrible lust would, in time, parrallel the goddess' own dark desires. Dragons he slaughtered for sport, fiends he quelled with his battle cry, angels he stunned with his mere presence; destruction
had been given physical form.
Environment: There is no place that Ai Dahāka might call home except the blood-drenched battlefields. Atop his red dragon cohort, Ai Dahāka is always on the move, looking for the next kill, thrilling over each and every challenge on the horizon, stalking his next victim. His immortality removes his mortal hunger and thirst, ending his need for sleep or even air; unkillable by any natural cause he is the perfect hunter. Woe to the one lost within his shadow, for it may be best to end one's own life than face such a dread blade.
Physical Characteristics: Towering over the mightiest demons and surrounded by an aura of death and despair, Ai Dahāka is a true dark lord if there ever was one. Though having the body and face of a man grown to gigantic proportions, the divine emissary of Quintessa is as terrible and frightening as the archfiends themselves. Upon his rock-hard, muscled form is a suit of armor as black as night, heightening his abilities as a mercenary and protecting him from the most vile attacks; stylish and menacing, his shoulder plates are in the form of ancient dragons while a billowing, tattered cloak hangs off his shoulders. His armor and gauntlets are riddled with deadly spikes, greatly injuring any he might grapple, while a mithral heavy shield, polished to a mirrored finish and floating in the air before him, deflect any and all ranged attacks and spells that target him, as well as serving as a great bane against vampiric foes.
From beneath his fiend-shaped helm he stares out with fierce eyes, seeking his next prey. A crystal, blue rose hangs upon a chain around his neck, marking him as a servant of Desire.
Alignment: Ai Dahāka is chaotic evil; with a heart as black as any fiend and a rage more terrifying than a tarrasque, the emissary of Quintessa is a ruthless and unforgiving nightmare, giving no quarter to his enemies and expecting none in return. Charging through his foes he slaughters with abandon, their cries for mercy echoing in his ears and fueling his drive.
Although a barbaric warlord by nature, Ai Dahāka is not without some sophistication. The ability to read and write has been known to him since his youth, growing up in his father's grand palace under the tutelage of fine scholars. Such an ability would not only serve him well in life, but would be augmented under the service of his goddess. Diplomacy is not his strong suit, however, as this ability is used only in the hunting of Quintessa's enemies; when cornering them, he may speak a divine decree in whatever language his prey appears to understand best, or he may simply speak in a more archaic or unholy language to add to his intimidating guise. More often than not, however, Ai Dahāka will merely keep silent, letting his actions do all the talking.
All of Ai Dahāka's physical wealth is adorned upon his body in the form of armor, weapons, magic items, and epic spells. His physical might and endurance are greatly enhanced by his bracers of relentless might, while his rings of universal energy immunity and weaponbreaking put an end to many attacks used against him. His epic magic gives him an edge in any battle, allowing him to use his spell, spell-like, and supernatural abilities to their greatest potential. His colossal longsword, Synn, greatly weakens a foe with each strike while allowing that foe's allies to witness the full wrath of heaven. Ai Dahāka's total wealth is comparable to a player character of his Challenge Rating plus the major artifact, Synn, and the epic spell, Judgment.