10th-Level Half-Giant Barbarian
Medium Giant (Psionic)
Languages: Common, Draconic, Ignan
Hit Dice: 10d12+? (? hp)
Speed: 40 ft. (8 squares)
Armor Class: ? (+? Dex), touch ?, flat-footed ?
Base Attack/Grapple: +10/+?
Attack: +? weapon +? melee (?d?+?) or +? melee touch or +? ranged touch
Full Attack: +? weapon +?/+?/+? melee (?d?+?) or +? melee touch or +? ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 3/day, stomp
Special Qualities: Trap sense +3, improved uncanny dodge, damage reduction 2/—, fire acclimated, powerful build, low-light vision
Saves: Fort +7, Ref +3, Will +3
Abilities: Str 19, Dex 6, Con 15, Int 14, Wis 10, Cha 12
Skills: Climb +?, Craft (weaponsmithing) +?, Intimidate +?, Jump +?, Knowledge (architecture and engineering) +?, Listen +?, Ride +?, Survival +?, Swim +?
Feats: Cleave, Diehard, Endurance, Power Attack
Challenge Rating: 11
Alignment: Neutral good
Rage (Ex): Thrice per day, Cyborg can enter a state of fierce rage that lasts for 7 rounds. The following changes are in effect as long as he rages: AC ? (touch ?, flat-footed ?); hp ?; Atk + ?/? melee (?d?+?, +1 weapon); SV Fort +?, Will +?; Str ?, Con ?; Climb +?, Jump +?, Swim +?. At the end of his rage, Cyborg is fatigued for the duration of the encounter.
Trap Sense (Ex): Cyborg has a +3 bonus on Reflex saves made to avoid traps. He also has a +3 bonus to his AC against attacks by traps.
Improved Uncanny Dodge (Ex): Cyborg retains his Dex bonus to AC regardless of being caught flat-footed or attacked by an invisible opponent. Furthermore, he can no longer be flanked. This defense denies a rogue the ability to sneak attack Cyborg by flanking him, unless the attacker has at least four more rogue levels than Cyborg has barbarian levels.
Stomp: Cyborg can use stomp once per day (Manifestor level 5th, DC 12).
Fire Acclimated (Ex): Cyborg has a +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build (Ex): Cyborg's physical stature lets him function in many ways as if he were one size category larger. Whenever he is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), Cyborg is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. Cyborg can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change his size category.
Strategies and Tactics
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Physical Characteristics: ???