?th-Level Race Class
Medium Creature Type
Hit Dice: ?d?+? (? hp)
Speed: ? ft. (? squares), other ? ft.
Armor Class: ? (+? Dex, +? Wis, +? intrinsic, +? deflection, +? divine, +? insight), touch ?, flat-footed ?
Base Attack/Grapple: +?/+?
Attack: +? weapon +? melee (?d?+?) or +? melee touch or +? ranged touch
Full Attack: +? weapon +?/+?/+? melee (?d?+?) or +? melee touch or +? ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: ???
Special Qualities: ???
Saves: Fort +?, Ref +?, Will +?
Abilities: Str ?, Dex ?, Con ?, Int ?, Wis ?, Cha ?
Class Spells Prepared (?/?/?/?/?/?/?/?/?/?; base DC = ? + spell level; ? + spell level for conjuration spells): 0—purify food and drink (6); 1st—cure light wounds (8), charm personD; 2nd—cure moderate wounds (8), calm emotionsD; 3rd—remove curse (3), remove disease (4), suggestionD; 4th—death ward (4), restoration (3), heroismD; 5th—flame strike (3), true seeing (3), commune, fire shieldD; 6th—greater dispel magic (3), heroes' feast (2), summon monster vi, geas/questD; 7th—destruction (5), disintegrateD; 8th—earthquake (2), fire storm (2), quickened divine power, trap the soulD
D Domain Spell. Deity: Quintessa. Domains: Charm (1/day increase Cha by +4 for 1 minute), Desire (cast enchantment spells at +1 caster level), Destruction (ability to make a single melee attack with a +4 bonus on attack rolls and a +11 bonus on damage rolls as a supernatural ability), Fire (18/day turn or destroy water creatures as a good cleric turns undead; rebuke, command, or bolster fire creatures as an evil cleric rebukes undead), Magic (use scrolls, wands, and other devices with spell completion or spell trigger activation as a 5th-level wizard). Caster level 30th; 31st for enchantment spells.
Challenge Rating: 11
Alignment: Lawful good
Alura's unarmed strikes are treated as epic weapons with a +7 enhancement.
Ritual Magic: By channeling the raw magical power and life force of her most fanatical followers, Alura has permanently granted herself the following effects:
- Immunity to antimagic field and mage's disjunction. Her spells, spell-like abilities, supernatural abilities, and magical equipment function normally in such areas.
- +10 divine bonus to her Armor Class, which applies against touch attacks or when she is flat-footed.
- Epic magic fang effect (see above).
- Damage reduction 10/epic.
- Spell resistance 50.
These abilities function as if cast by a 30th-level cleric. They may be brought down by a targeted epic spell utilizing the dispel or destroy seeds, if the spellcaster succeeds on a caster level check (DC 100).
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of Alura. Those who look directly at her must succeed on a DC 31 Fortitude save or be blinded permanently as though by the blindness spell. Alura can suppress or resume this ability as a free action.
Stunning Glance (Su): As a standard action, Alura can stun a creature within 30 feet with a look. The target creature must succeed on a DC 31 Fortitude save or be stunned for 2d4 rounds.
Unearthly Grace (Su): Alura adds her Charisma modifer as a bonus on all her saving throws, and as a deflection bonus to her Armor Class (the statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid's wild empathy class feature. Her check is 1d20 + 33.
Skills: Alura has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
Leadership: Alura's Leadership score is 52 (great renown; fairness and generosity; special power) or 54 for attracting followers (has a stronghold, base of operations, guildhouse, or the like). She can lead up to 24,000 1st-level followers, 2,400 2nd-level, 1,200 3rd-level, 600 4th-level, 300 5th-level, 150 6th-level, 80 7th-level, 40 8th-level, 20 9th-level, and 10 10th-level for a total of 28,800 followers. She may have a cohort of up to 31st-level.
Aura (Ex): Alura radiates an overwhelming aura of chaos and evil. Creatures of 16 HD or less who use detect chaos or detect evil against her are stunned for 1 round.
Rebuke/Command Undead (Su): Alura can rebuke undead with a +10 bonus on her Charisma check. She can command undead of 5 HD or less. This ability affects a total of 2d6 + 30 HD of undead.
Twice per day, Alura may preach the word of Quintessa to large crowds with great effect. Any time Alura is speaking in this manner, she is treated as though affected by a sanctuary
spell. Second, her voice can be heard clearly by anyone within a radius of 700 feet, regardless of background noise, and her speech can be understood as though the audience were affected by a comprehend languages
spell. Finally, everyone in the range of Alura's voice immediately has a chance of becoming enraptured:
|Followers of Quintessa
||Automatic if 10 or fewer HD, otherwise Will save (DC 36)
|Other chaotic evil listeners
||Automatic if 5 or fewer HD, otherwise Will save (as above)
||Will save (as above)
Enraptured audience members act as though affected by a symbol of persuasion, changing alignment as appropriate and otherwise functioning according to the charm person spell. Alura can inspire the crowd to take any number of actions. Any suicidal suggestion grants audience members a new saving throw to break the rapture (with the exception of low-level listeners, who never got a save in the first place). This rapture lasts for 70 minutes. The save DC is Wisdom based.
Deific Touch (Sp): During her speech, Alura can move among the enraptured, shaking hands, caressing brows, and otherwise making contact with audience members. Anyone so touched is healed of 1d4 points of damage and cured of any natural disease or poison. Up to six individuals per round can be so affected. An audience member can benefit from deific touch only once per proselytize session. Alura can use deific touch as long as her proselytize ability lasts.
Deific Word (Sp): The words spoken by Alura can, if she chooses, function as a triple-strength sound burst spell (3d8 points of sonic damage and a Will save to avoid being stunned for 3 rounds) to all who are not enraptured, as the spell cast by a 20th-level cleric. The deific word can occur at any point during her proselytize speech.
Deific Face (Sp): When Alura speaks, she can cause a blinding burst to shine from her face. Deific face functions against all in the audience who are not enraptured as the sunburst spell cast by a 20th-level cleric. The deific face can occur at any point during her speech.
Deific Aura (Sp): When Alura speaks, she can cause a rolling wave of deific power to spring from her body that functions as the word of chaos spell, affecting only those in the audience who have resisted becoming enraptured. Deific aura otherwise functions as if cast by a 20th-level cleric. The deific aura can occur at any point during her speech.
Improved Ally: When Alura casts a planar ally spell (including the lesser and greater versions), she makes a Diplomacy check to convince the creature to aid her for a reduced payment. If her Diplomacy check adjusts the creature's attitude to helpful the creature will work for 50% of the standard fee, as long as the task is one that is not against its nature.
Extended Summoning: All spells from the summoning subschool that Alura casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don't change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell's level.
Contingent Conjuration: Alura can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having Alura cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs.
The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted conditions are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether Alura wants it to, although most conjurations can be dismissed normally. Alura can have only one contingent conjuration active at a time (see tab).
Planar Cohort: Alura can use any of the planar ally spells to call a creature to act as her cohort. The called creature serves loyally and well as long as Alura continues to advance a cause important to the creature.
To call a planar cohort, Alura must cast the relevant spell, paying the XP costs normally. It takes an offering of 1,000 gp × the HD of the creature to convince it to serve as a planar cohort, and the improved ally class feature can't be used to reduce or eliminate this cost. The planar cohort can't have more than 33 HD, and must have an ECL no higher than 31.
Alura can have only one planar cohort at a time, but she can continue to make agreements with other called creatures normally. A planar cohort replaces Alura's existing cohort, if she has one by virtue of the Leadership feat.
Faith Healing (Su): Alura can use healing spells to their maximum effect on chaotic-evil creatures. Any spell from the healing subschool cast on such creatures works as if under the effects of a Maximize Spell feat (without using a higher-level spell slot).
Gift of the Divine (Su): Alura may transfer one or more uses of her rebuke undead ability to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the number of rebuking attempts per day allowed to her is reduced by the number transferred. The recipient rebukes undead as an 11th-level cleric but uses his own Charisma modifier.
Mastery of Energy (Su): Alura adds +4 to her rebuking checks and rebuking damage rolls (added into the statistics above). This ability only affects undead, even though she can turn water creatures and rebuke fire creatures.
Spell Power: Alura's effective caster level is considered 2 higher for purposes of determining level-dependent spell variables and for caster level checks (added into the statistics above).
Heal (Sp): Alura can use heal on herself or another creature three times per day.
Dimension Door (Sp): Alura can use dimension door on herself and up to two willing Medium or smaller creatures (or one Large creature) once per day.
Evasion: If Alura makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if Alura is wearing light armor or no armor. If she is helpless, she does not gain the benefit of evasion. This ability is tied to her winterboots of swiftness.
Possessions: Cleric's vestments, silver unholy symbol of Quintessa enscribed with verses of anathema (500 gp), circlet of the archmagi, +6 bracers of health, +6 periapt of wisdom, ring of elemental command (fire), ring of regeneration, rod of epic splendor, monk's belt, winterboots of swiftness, luckstone, ioun stones (brilliant scarlet and blue sphere, clear spindle, dark blue rhomboid, dusty rose prism, iridescent spindle, orange prism, pale green prism), fine wine, belt pouch, soap, keep (First Temple of the Azure Rose), 61 diamonds worth 5,000 gold each, 43 platinum, 3 gold, 5 silver. Alura also has the spells arcane sight, comprehend languages, darkvision, read magic, see invisibility, and tongues permanently cast upon her, as well as a +5 inherit bonus to all ability scores (Caster level 30th).
Strategies and Tactics
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Physical Characteristics: ???